On behalf of everyone at Spellgun, Talkweb, and Hunan TV, we are very pleased to announce the launch of ‘CRAZY MAIJI 2’ in China. Last year, we announced our partnership on VentureBeat with Get Set Games, the developers of MEGA JUMP franchise. Our goal was to bring an innovative Western title with dungeon crawler mechanics to a booming China mobile games market.
We partnered with Talkweb and Hunan TV to bring their MASCOT character “Crazy Maiji” as the star of our new game. Crazy Maiji 1 was a successful game published by Talkweb in early 2014.Crazy Maiji 2 is top down shooter with CARD Collection and light RPG elements. Play as Crazy Maiji, Hunan TV’s beloved children’s character icon as he quests through dungeons killing bad guys and collect sparkling treasure chests. Hunan TV is second only to CCTV-1.
This launch is only one of a number of bold moves that Hunan TV has been taking as it expands it presence and builds on its foundation as one of China’s two largest TV broadcasters. Last month filings disclosed that Hunan is partnering with Lionsgate and expects to invest about 25% of the combined $1.5 billion that the two will spend on their new venture.
Hunan TV launched in January 1997 and is currently China's second-most-watched channel, second only to China Central Television. Hunan TV's signal covers most of China, including Macau, Hong Kong, Taiwan and overseas as (Hunan STV World) in North America, Japan, Australia, Europe and other countries.
Get Set Games was founded in 2009 in Toronto, Ontario by four friends. Since then, the studio has become one of the leading independent game studios working on mobile devices. With over 50 million downloads to date on Apple and Android mobile devices, Get Set Games have created a well-loved and enduring series of games featuring the lovable monster Redford and his forest-dwelling friends.
Concept Art House/Spellgun's founder and CEO, James Zhang, has a long history of speaking at GamesBeat and this year is no exception.
Concept Art House/Spellgun team hosted over 90 meetings, explored the expo floor, sat in on numerous talks at GDC 2017.